1 for point 2 for line 3 for area 4 for space 5 for time
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A vegetarian serial murderer is a better person than a meat eater unless you can prove chickens don't mind dying.
AIs do the planning for the ppl who run the world.
About my collections
Some things I rate things based on interest and how much I want to try them without actually having played/watched anything. Helps me keep track of what i should try next. All these will be labeled/tagged "wanted".
Way too much micro. As far as I know there is no way to let the AI take over stupid and repetitive functions. That is a game killer for me. For example trade contracts should be automatic and on a global scale which would be much more true to life. Compared to Fate of the World MoW has much better, more focused scenarios/country needs and at the expense of bugs a much more complete simulation. ++ multiplayer and mods
Lots like sid meiers Alpha Centauri but weaker in all ways except combat and graphics. Possibly has better modding idk. Its enough to be a real 4x strategy game. Unfortunately the micromanagement, especially the really stupid useless micromanagement of population mercilessly kills this game. Don't but this game until they add a governor.
The same micromanagement that plagues most 4x but this time in real time. On the upside this limits any kind of sinking into the micromanagemnt on the down side it also limits the good moments. Poorly explained skills instead of organic depth through mechanics limit the payoff. Basically I would rather play an rts like spring ZK or a turn based 4x with decent micro mitigation set to auto-turn. No mods in multiplayer mean the game can not be fixed.
Posted : 1 year, 3 months ago on 16 September 2013 04:00
(A review of Prime World)
Separate leveling imbalances the game to the point that i sometimes have no clue why my team looses or wins. I'm sure when I power and elo my way up to where everyone is more even this problem will go away but till then its all up to the matchmaker.
I can't find any of the actual math so a third of my build decisions are complete guesses. Even if this gets solved item transfer penalties strongly penalize testing builds out.
MMORPG grind and Browser Strategy grind hooks. Never play to gain in-game power rather than immediate fun.
No dominion mode, so old rage problems exacerbated by mmorpg leveling and bad matchmaker.
I wish they spent less time on the minigame and castle building and more time on actual game.
The gender system. Ehhh.
Pacing in game with the tactical combat not ending in one second and the strategic pauses not taking too long.
Separate hero Elos.
Voice acting & art.
Awards and rewards based on ingame performance. Something to work for even if you know you will loose.
There are a bunch more modes but most are only modifiers.
You will know to stop playing dota when you team does better if you minigame instead of teamfight.
The game gives best items when player spectacularly looses in pvp. Lol
One of the few games i can see enough to play on my shitty monitor.
Posted : 1 year, 3 months ago on 4 September 2013 02:32
(A review of Warframe)
Most important!!; Join a moon clan asap. Get the kunias. My biggest issue with this game is the shitty difficulty scaling. After a certain point there is no challenge. Nothing left but obstacle courses and PvP.
5 real modes:
Mass Murder - Defense and survival, for mods and common resources.
Parkour - finish mission asap, skip fighting, for credits. Volt is recommended.
Boss - varies, mostly ends up being parkour for BP and resources?
Serious tactical challenge - almost never happens. Lucky nightmare matchup.
Where the heck am I - most story missions