Search ran88dom99 on google for everything that i and only I did.
!SUPPORT THE MISC. CATEGORY! Or at least the website category. Read my webcomics list.
A vegetarian serial murderer is a better person than a meat eater unless you can prove chickens don't mind dying.
AIs do the planning for the ppl who run the world.
About my collections
Some things I rate things based on interest and how much I want to try them without actually having played/watched anything. Helps me keep track of what i should try next. All these will be labeled/tagged "wanted".
Posted : 2 months, 2 weeks ago on 16 September 2013 11:00
(A review of Prime World)
Separate leveling imbalances the game to the point that i sometimes have no clue why my team looses or wins. I'm sure when I power and elo my way up to where everyone is more even this problem will go away but till then its all up to the matchmaker.
I can't find any of the actual math so a third of my build decisions are complete guesses. Even if this gets solved item transfer penalties strongly penalize testing builds out.
MMORPG grind and Browser Strategy grind hooks. Never play to gain in-game power rather than immediate fun.
No dominion mode, so old rage problems exacerbated by mmorpg leveling and bad matchmaker.
I wish they spent less time on the minigame and castle building and more time on actual game.
The gender system. Ehhh.
Pacing in game with the tactical combat not ending in one second and the strategic pauses not taking too long.
Separate hero Elos.
Voice acting & art.
Awards and rewards based on ingame performance. Something to work for even if you know you will loose.
There are a bunch more modes but most are only modifiers.
You will know to stop playing dota when you team does better if you minigame instead of teamfight.
The game gives best items when player spectacularly looses in pvp. Lol
One of the few games i can see enough to play on my shitty monitor.
Posted : 3 months ago on 3 September 2013 09:32
(A review of Warframe)
Most important!!; Join a moon clan asap. Get the kunias. My biggest issue with this game is the shitty difficulty scaling. After a certain point there is no challenge. Nothing left but obstacle courses and PvP.
5 real modes:
Mass Murder - Defense and survival, for mods and common resources.
Parkour - finish mission asap, skip fighting, for credits. Volt is recommended.
Boss - varies, mostly ends up being parkour for BP and resources?
Serious tactical challenge - almost never happens. Lucky nightmare matchup.
Where the heck am I - most story missions
Who likes freighter management!! :)!! :)!! :)!!. I don't. Even with the huge wealth of literature and support programs there have been better games made for obsessive competitive geeks. Like Aurora or MOO3. If only someone made a silly low level ability called auto pop migration... AI is a chump with a decent pop growth race. Game is decently deep. Economy can be made to practically self manage and besides the freighter ships I have not gotten to warship management being bad. Somehow, with all of the literature at http://wiki.starsautohost.org/wiki/Category:Guts there isn't a good guide for almost anything besides "guts" cause most of the rest are long winded approximations and opinions instead of concise info. Setting up the game to include a bunch of races in a small space proved that all the effort was not worth it.
Posted : 3 months, 2 weeks ago on 20 August 2013 01:31
(A review of StarKnights)
Almost completely mmo, only missing a 'world'. has decent depth. economy requires micromanagement. stupid repetative micromangement. fleet management and moving requires micromanagement. so much brain deadening micromanagement....
Maybe i just should never build resource chains that don't require each resource to be moved because comp can't handle importing at 30 or lower while exporting past 100. Also have each factory produce only one resource ever.
A 4x but rather simple. Designed to be played multiplayer with very strict per turn time limit. I could not sign up so I could not even play a single player game besides the tutorial. There was some message about worms timing out...
Stars! Supernova Genesis was the name of the next version of Stars! It was to be a massive improvement in a number of ways, but the developers were unable to find a publisher before depleting their funding, and so it is highly unlikely that it will ever be released.
Very very atmospheric stylish, setting is involving and everything is pretty. Mainly stealth or fast move-shoot gameplay as AI is bad at straight forward combat with luring whole roomfuls into traps and grenades being really easy and just cover and shoot is dumb. Let me restate that. In combat mission play them like you have to stealth or are on a tight time limit. Don't just sit behind cover and lob grenades. Side quests often require backtracking. Some augmentations cut whole sections of gameplay and should not be taken. Like the conversation enhancement makes it's subgame way too easy.